July 24th, 2006

Snape approves!

FFXI: Update details

Update details are posted!

Oh boy, am I mostly a happy camper! DRKs getting an absorb-TP spell! EEEEE! BRDs getting an increased party movement speed song at 37! Yay! (Ack! That's only two levels away! Hope it comes from a vendor, otherwise it will cost an arm and a leg!)

The only downside is the awful names of the new DRK merit things: Dark Seal, Diabolic Eye, Muted Soul, Desperate Blows? Please, please, please do we need more fuel for DRK = emo jokes? I have no idea what they do, but the names make me feel like I should be in a dark corner cutting myself.

The "The number of items that can be dug up by each individual player over a certain period of time will be restricted." change to chocobo digging worries me a little, but I don't do it enough for it to be too much of a concern.

"Raptor Mazurka" makes me giggle.

Oh, and the changes to Besieged? Makes it sound like they'll happen more often! YAY!

Really, so very happy at the moment! :D
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tree

Patch day = spammy day! (FFXI)

Sorry to non-players for the extra posts, but it's like Christmas in FFXI land! Lots of new toys to play with!

New DRK merit abilities:
Muted Soul - (Trait) Reduces enmity while using Souleater
Desperate Blows - (Trait) Reduces delay for two-handed weapons when using Last Resort
Dark Seal - (Ability) Enhances the accuracy of your next dark magic spell
Diabolic Eye - (Ability) Reduces Max HP, increases accuracy

Ha ha ha. Well, the upside is that I don't have any real pressure to go meriting! And I don't have to be associated with silly names like "Desperate Blows". I'd have to think long and hard if you offered to sell me all four of those abilities for one single merit point.

Muted Soul: I hate to stress out WHMs (or kill myself) so I don't use SE too often. When I do, I either have shadows to protect me or click it off when hate gets too messed up. But it's not the hate that worries me when using SE, it's that my HP bar falls so fast.

Desperate Blows: Hello axes! (But more seriously, Last Resort is not up fast enough or long enough for this to add more than one or two swings per use, if I were to use a two-handed weapon.)

Dark Seal: The only one with any potential (for me), in my opinion. Does accuracy make the absorb spells absorb more? (I'm sure I read about magic accuracy in a RDM FAQ long ago, but I've forgotten now.) If so, stacking it with absorb-TP would be nice... EXCEPT that absorb spells have a 60 second recast, and I seriously doubt Dark Seal will ever get under 5 minutes. (Probably start at 15, and lower as you merit it more?)

Diabolic Eye: The funniest one! I have like +4783753174171 acc now. I would not trade HP for more acc! Might be useful for DRKs with less good armor, I guess.

I could see these abilities being a lot better for scythe DRKs, but for me personally? Meh. But at least absorb-TP is not a merit move! Yay! And as for my lone merit point? I might stick it in +crit for better Rampages, or just sit on it for now.

Even though I'm personally not thrilled by these, I'm still happy as heck about the update as a whole. Lots of jobs got some peachy keen abilities, and I'm getting TWO great things without spending any points! (Absorb-TP and Raptor Mazurka.) Plus the change to Besieged!

Can't wait to get home and start updating. (My timing was bad! I had to leave home to get back to work after lunch about five minutes before the download became available for downloading! Ack!)

Reminder: As with everything I post in my LJ, this is my opinion. I'm not claiming that no DRK should be happy about these abilities, I'm not saying that if you want one or more of the abilities that you suck. For me personally, in my build, they're "meh". YMMV! Happy playing!
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Sleepy Ken

Last post of the day, promise! (FFXI, zzz)

This will be fast, because it's late. That's too bad, cause lots of new stuff.

New chocobo digging: Either the amount of items in the pool has noticeably increased, or I got lucky and was digging before most everyone else. Since pools are usually emptied even when I hop on a bird the moment the servers come up, leaning strongly towards the former. Unfortunately the pools are fulled with crap. Pre-patch, I rarely got the most common items. It seemed like my "lowest item level" was set higher. Digging now, I got a lot more items, but none of the higher stuff I usually got and way more of the lowest I stopped getting.

Limit-wise? I didn't have time to really test it. Took out 20 stacks of greens, dug in 4 zones, got 78 items total. (Highest one was "uncommon" level, which is lower than usual.)

I tried digging in a new area (Woods) but was very dug out. Got 4 pine nuts, 2 pebbles, 3 moko grass, 2 black chocobo feathers, and 1 wind crystal. I got no new items in any of the other zones I dug in (Highlands, Canyon, M Mountain).

Absorb-TP: Tried it maybe 10 times tonight, on mobs up to DC (and three Besieged mobs). Highest was 58 TP. Got 0 twice on normal mobs, and 0 two out of three absorbs on Besieged mobs. Still, if there's a refresher in your party, it's fun.

Besieged changes: The new NMs are kickass. The Undead one charms a ton (as do other undead ladies). The Savages one is a &%*$#&@!0 pain in the ass (DRG, summons a pack of wyverns to help him, spams a breath move that does 500-700 through stoneskin). Both NMs would be a ton better if handled through ranged attacks or BLMs. Anything besides melees.

The beastman grew FAST. Like two levels in 30 minutes, when usually it would take an hour per level. On Midgar we just had two waves, and we're down to 1 general, with one more wave incoming. Very sleepy and grumpy, should go to bed, but might stay for the last one. Because really, I'm stupid and never learn from doing this in the past, especially on a worknight.

My only real grump with the update is one that should have not surprised me at all: A crapload of windower-related stuff is broken. Had to roll back to an older version to stop the game from crashing all the time, but more than that the lack of my TP being always displayed in the lower right is making me feel like I'm playing blind. I really, really like knowing what my TP is at all times, it's how I decide what tactics to use! And amazingly, I got used to the new font fast. I CANNOT STAND the old font! It's all fuzzy! Nothing's crisp! My buttons look like crap. How did I play with the default font for so long? :(

Bah, I should be in bed now. Stupid third wave of Besieged, attack now! DRK XP is almost re-capped! Oh, and since axe skill is capped, I went back to using great sword (in Besieged). Oh my god, everytime I WS, I nearly die. So annoying. Rampage is a couple hundred less damage, which keeps me from dying at every turn.

Tomorrow is BRD XP static, and if all goes well I'll get to eat the Raptor M-whatever song! Yay movement+!

Edit: Didn't see the troll NM. Was a fun last wave, all the generals died, but we still kept the Candysense! YAY! DRK XP recapped!

One last edit: (See, the problem isn't just staying up late for things, it's that I'm hyper afterwards and don't want to sleep.) Absorb-TP worked much, much better against trolls. It was so cool! I'd WS, absorb for 100+, and WS again! I could SC with myself! A DRK self-SC! (Spinning Slash -> Ground Strike = Distortion! Though perhaps the spell wouldn't cast fast enough? Hmm.) I wonder if this will be a big enough thing to make DRKs more wanted in parties? Either way, it's cool as hell!
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